

WIRED A new surprising gameplay twist every few minutes, great nostalgic moments, deep challenges if you want them. That said, better core gameplay with less window dressing is infinitely preferable to the reverse. It expands and elaborates on the gameplay in unpredictable ways, but the last one felt like a bigger, more complete adventure. Super Mario Galaxy 2 is thus simultaneously more and less than its predecessor. But in this case it feels like a waste of talent. Again, this was done with the intent of keeping things laser-focused on the gameplay. Even this was apparently too much for Miyamoto, who told the team to strip the narrative down to the absolute bare minimum for this installment. Galaxy showed that the Mario team has some genuinely solid storytelling ability, and they implemented it in a way that didn't distract from the gameplay. One bit of streamlining I don't think was necessary was removing nearly all the story elements. I like this, personally wandering around wondering what to do isn't what I'm looking for out of a Mario game.

This was the direction that Galaxy was moving anyway – the use of tiny planetoids was a similar move away from massive sprawling playgrounds, aimed at letting users more easily understand the challenges that are being placed in front of them. Like the previous game, Mario goes into space once again on a quest to rescue Princess Peach from a building-sized Bowser, who once again plans on creating an evil galactic empire at the center of the universe. There's also a greater use of 2-D gameplay in Galaxy 2's levels – points at which the camera snaps to the side of Mario and he can only move on a fixed plane. A sequel to the original Super Mario Galaxy, Super Mario Galaxy 2 was released in May 2010, two and a half years after its predecessor. While it's possible for a player to see the ending of the game by playing straight through each level, layers upon layers of hidden challenges await the players who look for them. Like all good Mario games, there's always a bonus, a reward for poking at the edges of the levels. Or you can take daring risks, throwing together massive long jumps and throwing down platforms at the last second to see if there's a secret hidden out at the very edge of the world.Īnd of course, there always is.

You can play it conservatively, jumping and laying platforms under your feet every few steps. Pick up a fluffy cloud-shaped dandelion and you're Cloud Mario, able to create your own platforms to stand on while you're jumping through the air. And by the end of the game you're asked to prove your mastery of the tool by using it in complex ways. Soon after, you start using it in ways you wouldn't expect – drilling every which way through a complex mountain of dirt to reach every side of it, for example.
#Super mario galaxy 2 the perfect run how to
As with all new ideas in Galaxy 2, it starts off with a light introductory level that teaches you how to use it. Sitemap Page was generated in 0.The Spin Drill is the most prominent – with it, he can tear a hole through a planet and come up on the other side. The champion of the universe: only one chance Le champion de l'univers: une seule chance

Enemies Planets visited Names in other languages Language Afterwards, Rosalina can be found on Starship Mario. at the end, a Launch Star will appear that will send the player to the final area, where the player will meet with Rosalina, who rewards them with the final Power Star. If the player manages to defeat the Boomerang Bros. The planets and areas mostly remain the same, with the only major differences being Choppahs and additional Floating Mines added to the first area. However, the player has to do the mission with only one hit point and with no Checkpoint Flags, meaning the player starts at the very beginning of the mission if they take damage. This mission layout is mostly identical to that of The Ultimate Test. Music from Super Mario Galaxy also plays during this mission, including the themes of Gusty Garden Galaxy, Good Egg Galaxy, Bowser's Galaxy Reactor, and the Comet Observatory. Completing both conditions will cause the Prankster Comet to appear, allowing the player to play the mission. This mission can only be played after two conditions have been met: the player needs to have collected the Comet Medal from the previous mission and the player needs to have 9,999 Star Bits stored with the Banktoad. The Perfect Run is the second mission of the Grandmaster Galaxy in Super Mario Galaxy 2, and is subsequently the final mission of the game.
